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Instead of having an actual FAQ's for now, here is our interview with Fanventures.com, wich covers all the basics of a FAQ's

 
Another day, another interview. Alliance of Fanventures take some time to ask the team of Project Katrina about the facts and fics of this glorious looking adventure!

Fanventures: What style will the gameplay be in for PK?

Orion: 'Classic Sierra Style', of course. We're currently debating on what resolution to actually use, but it will be in the classic QfG/KQ style of gameplay. Think of a cross between Quest for Glory and King's Quest - you have your quests (adventure), your puzzles (excitement) and creature battles (really wild things) - Three things you need - "Adventure, Excitement, and Really Wild Things".

Shandra: We're basing it on the classic Sierra games, of course, as that's what we all came to love about gaming, but like Sierra did in it's glory days, we're going to use the best technology currently available (and feasable) for us without losing that "classic Sierra feel".

Spearflight: Think Half Life 2, except without the aliens, without the gravity gun (or any gun at all ), without the fancy 3d engine, without the first person view, without the fancy smancy physics, without Gordon, without the urban setting... Okay, so we really shouldn't be thinking about Half Life 2 at all, since we're not basing it off of that. Just the good old Sierra style. Smile

Fanventures: What gave you the idea for PK?

Shandra: Ask Ori, it was his idea in the first place.... he just dragged the rest of us in kicking and screaming ::runs from Orion::

Spearflight: Orion was probably bored to death in a bar one night, and some chick with a Scandanavian accent came up and struck a conversation with him, then the light bulb popped up over his head and he shouted "Eureka!" Then, the Friday after in IRC he messaged me and said "Hey, wanna do a fangame?" Then it kinda crawled from there.

Orion: It was mentioned on the Hero6 boards, and I was given inspiration on the spot, but I like Spears timeline of events better.

Fanventures: How long has this project been going on?

Orion: On and off for about 3 years now...mostly off though. The project has picked up alot recently, with a fairly new crew, and much more ambition than before. I think the release of HOIK has given some much needed inspiration.

Spearflight: Oh man, it's been going on quite a while now. At first it was all ideas and the eventual goal of releasing it. But since we started again after a brief hiatus about a year ago ( I think ), and we got another crew going it's been progressing a lot more quickly.

Shandra: It's been really hard at times, because we all have real lives, and sometimes it's hard to get ahold of people. But with the newest additions, it's been full steam ahead.

Fanventures: Is the title of the game really Project Katrina?

Shandra: PK is our "working title", like the later Matrix movies were originally called "Burly Men"... After we get Kat's life figured out, the title will come as well....

Orion: No. Project Katrina will be our 'studios' name. We have a few titles in debate right now, but even at that, it's still too early in production to release an actual title.

Spearflight: If you pay me a hundred bucks it could be. *grins* No, we currently have no working title as of yet. Still debating on a properly symbolic title.

Fanventures: Can you tell us anything about the plotline?

Spearflight: Katrina runs round the country, gets some items, learns a few spells, meets all sorts of unique personalities, encounters a few plot points, flips out and kills a couple villages ( just kidding. Or am I? ), then becomes the Dark Master.

Shandra: It's all about getting to know Kat, and why she is who she is... You find out she's had a really difficult childhood compared to most girls of her time... But it toughens her up, and helps her deal with later problems, and why she becomes a vampire, and how that affects her life (and death). We don't want to come out and say "because of event X, personality trait Y exists", but we want to give the player some idea of why Kat has her quirks, hating men, deperately wanting a child, and why she turned to Dark Magic in the first place.

Orion: It's dealing with Katrina's life before becoming a vampire. We'll be exploring WHY she has such a hatred for men, and her overwhelming need for a child. Of course, they won't be easily explained as in "this happened, and that's why it is," there'll be a lot of minor and major events that will explain it.

Fanventures: Any info on release dates?

Orion: We're still fairly early in the plot, and we've got a new artist (as our former artist abandoned us without notice), so things will be a bit farther off to place an exact date.

Shandra: When it's finished... lol

Spearflight: As soon as I code it up. Which will be as soon as we get the art done. Which will probably be as soon as music gets done. Which will probably be as soon as plot gets done. Which will probably be when the Moon aligns with Venus, Neptune, Saturn, Sol, and Alpha Centauri, pointing towards the center of our galaxy. Or it could be next week ( unlikely though that be )

Fanventures: Will the hero from QFG be involved in the plot in any way?

Orion: It's not currently decided if we'll be taking the game up to, during, and after Shadows of Darkness, or take it up to it, and leave it there.

Shandra: As Ori said, we're not sure how far into Kat's life we're going to delve.... We need to keep room open for a sequel!

Spearflight: I doubt it, but I'm just the programmer. I have no pull in the plot at all. Smile

Fanventures: Will Ad Avis appear in the game?

Orion: Most likely, yes. Can't leave those Addy FanGirl's hanging there, can we now.
Shandra: We'd love to have him as part of the game, but his agent keeps brushing us off and won't return our calls.

Spearflight: Dunno. He seems to be a tough guy to get ahold of. His agent said something obscure about winning the lottery and quantum computing.

Fanventures: Will Katrina be able to cast spells in the game?

Orion: Of course. There are plans to incorporate "Dark" magic in not-so-dark ways, and of course usin

Shandra: Kat is the Dark Master to be... She had to learn her spells somewhere.

Spearflight: Last time I checked, she could use magic. She had to start sometime, yes?

Fanventures: Will the game include voice acting?

Orion: It's currently too early on to answer that, but if I had my say, yes there will be

Shandra: We'd LOVE to, but it depends on how well everthing else goes.

Spearflight: Oh yeah yeah, you'll have me, Orion, Chester, Klausse, and some Bum I gave a $10 bill to on the street last week. j/k. No clue as to if we'll be able to have voice acting or not. I'm sure everyone here would love to, but we'll have to wait till later on in the development cycle to be more certain. Heh, who knows?

Fanventures: Thank for sitting through this tortulous interview, do you have any last words?

Shandra: Thanks for your time, and I hope everyone plays Project Katrina when it comes out... We're all working really hard on it, and want to share our view of Kat's life with everone.

Spearflight: Mirbungle, zipwath, florbescent stilluptuousity, remespede, quilbus, porble. Need I say more? *cheesy grin* ::Thanks to Jarl Hljóðr for half of these words::

Orion: Amen to that, Bruder Spear

 

 

 

Project Katrina's game is a work of pure Fan Fiction. Being based on the popular “Quest for Glory” series by Lori Ann and Corey Cole under Sierra Entertainment, Inc. Quest for Glory is ©1989-2002. This game is being made without the express written permission of Sierra Entertainment, Inc. “Quest for Glory”, “So You Want to be a Hero”, “Trial by Fire”, “Wages of War”, “Seekers of the Lost City”, “Shadows of Darkness”, and “Dragon Fire” are all ®, ™ &/or © Sierra Entertainment, Inc.

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